AI Insights · Timothy · July 2024
Top 5 Sandbox Games on iOS in South America Q2 2024
Discover the performance trends of the top 5 sandbox games on iOS in South America during Q2 2024, including weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 sandbox games on iOS in South America showed varied performance trends. Below is a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Roblox Roblox experienced a significant rise in revenue, peaking at approximately $369K in the week of May 20. Weekly downloads also saw an upward trend, reaching 106K by the end of June. The game maintained a steady increase in active users, starting at 1.54M in early April and climbing to 1.68M by the end of the quarter.
Block Craft 3D: Building Games Block Craft 3D showed a mixed revenue trend, peaking at around $592 in late April but ending the quarter at $309. Weekly downloads remained relatively stable, with numbers fluctuating between 10K and 13K. Active users saw a slight increase from 80K to 80.1K over the quarter.
RealmCraft - Block Craft World For RealmCraft, weekly downloads started strong at nearly 10K in early April but declined to around 5.6K by the end of June. Active users followed a similar trend, decreasing from 47.9K to 34.9K throughout the quarter. No revenue data was recorded for this period.
Mods, Addons for Minecraft PE Mods, Addons for Minecraft PE saw a consistent rise in revenue, ending the quarter at $1.07K. Downloads surged notably, reaching a peak of 9.5K in mid-June. Active users also increased significantly from 3.5K in early April to 22.7K by the end of June.
MultiCraft — Build and Mine! MultiCraft had modest revenue figures, with a peak of $137 in late April. Weekly downloads showed a slight upward trend, peaking at 5.5K in late May. Active users hovered around 18K, with minor fluctuations throughout the quarter.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic nature of sandbox games in South America, reflecting varying degrees of engagement and revenue generation across different titles.